![]() ![]() ![]() Neither allow the use of vehicles, which is the key selling point of this game, that you can construct brick vehicles and either just drive around, show off each others creations or blow each other up. ![]() The first patch after the new update has been released! I tried to address a lot of the initial feedback about the overall UI design as well as various bugs and issues that have been found.To ask, why are these modes in the game as they are now? Try out the pin feature (press or hold U in a vehicle) and blow up some cars with the new grenade!Įnhancement: Sunny weather with snow on the groundĮnhancement: Stay in warmup until enough players joinĮnhancement: Improve reflection cubemap detail and disabled screen space reflectionĮnhancement: Recently used category for the vehicle browserĮnhancement: Outline around vehicle thumbnailsĮnhancement: Increase respawn delay for more looting timeĮnhancement: Increase chat history lengthĮnhancement: Improve UGC browser read only propertiesĮnhancement: Improve performance of FindFocusedBrick (huge FPS drop when right clicking while in a vehicle with lots of bricks)Įnhancement: Improve free cam vehicle placementĮnhancement: Display server tick rate (host average fps) in server browserĮnhancement: Display number of bricks with aerodynamics enabledĮnhancement: Brick class and filter right click menuĮnhancement: Allow picking up connected bricksĮnhancement: Add auto counter steer option to input helpĮnhancement: Ability to spawn vehicles invincible and/or pinnedĬrash: Using pick value or select by value on driver seat propertyīug: Wrong aerodynamic direction on quarter sphere scalable squished on Y axisīug: Vehicles slide down surfaces with hand brake appliedīug: Thrusters always consume fuel at full rateīug: Switch gets stuck when return to zero is disabledīug: Spawns from unloaded levels on Bricksville not visible on the mapīug: Sometimes respawned at other players or vehicles in MPīug: Multi line text displayed in single line text boxesīug: Player lags behind characters in multiplayerīug: Guns not working in MP for vehicles spawned from the Workshopīug: Exiting a server while in a vehicle and rejoiningīug: Character head doesn't turn while in a vehicleīug: Capture point flag doesn't follow windīug: Can't interact in FPV or free cam while in a vehicleīug: Can't aim firearms as client in vehicleīug: Buildings collapse when client joinsīug: Buildings and fuel tanks desynced in Bricksvilleīug: Bob sometimes falls below map when exiting a vehicleīug: Auto counter steering not working with angled seats Patch 1.1.3 is now live and contains the following fixes and changes:Įnhancement: Kill characters, remove items and vehicles that fall under the mapĮnhancement: Look at player free cam mode (hold F to cycle modes in free cam)Įnhancement: Ability to unequip grenades by pressing the key againĮnhancement: Display reason when the vehicle spawn button is disabledĮnhancement: Reduce grenade damage (especially to buildings)Įnhancement: Redesign current item widgetĮnhancement: Increase view distance when zooming inĮnhancement: Ability to trigger fire actions without a numpad (displayed on the dashboard, bind a key to "Next Fire Action" to use)Įnhancement: Increase max range of MG bricksīug: Server tick rate displayed with ping iconsīug: Scalable size ignored when selecting mirrored bricksīug: Only host can spawn option shown in non sandbox modesīug: Brick right click menu still visible after exiting the editorīug: Target marker impact points not showingīug: Vehicles with too many bricks don't spawn in multiplayer (should work better now, still not advised to scale very large creations)īug: Scalable bricks remain at low LOD when scaling from small to bigĪ new update has been released today, which includes a ton of fixes and improvements.
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